Collaborative game projects
Walter volt
Game Project #6 - Q1 2026
UNDER PRODUCTION
GENRE: FPS
ENGINE: Rat Trap (based on TGE)
TEAM SIZE: 16
TIMEFRAME: 15 Weeks (half-time)
RELEASE DATE: Mid April 2026
spiteful hangover
Game project #5 - Q4 2025
GENRE: Diablo Like - DLC for Spite
ENGINE: Rat Trap (based on TGE)
TEAM SIZE: 15
TIMEFRAME: 13 Weeks (half-time)
MY CONTRIBUTION:
Project Coordinator
Level Designer for Level 2
Video editing (Trailer)
Setdressing
Bug testing
Taskforce member of: UI/UX, Trailer, Narrative, Audio & Environment
Shadows over salmon street
Game project #4 - Q2 2025
GENRE: Top-Down Adventure
ENGINE: TGE (The Game Engine)
TEAM SIZE: 16
TIMEFRAME: 8 Weeks (half-time)
MY CONTRIBUTION:
Level Designer for Level 2
Setdressing
Bug testing
Taskforce memeber of: Audio and Environment
The misadventures of captain hornswaggle
Game project #3 - Q1 2025
GENRE: Platformer
ENGINE: TGE (The Game Engine)
TEAM SIZE: 13
TIMEFRAME: 11 Weeks (half-time)
MY CONTRIBUTION:
Level Designer for Level 1 & 3
Setdressing on all levels
Bug testing
Taskforce member of: GUI/UI, Audio, Tutorial & Trailer
down the drain
Game project #2 - Q4 2024
GENRE: Mobile Puzzle
ENGINE: Unity
TEAM SIZE: 14
TIMEFRAME: 6 Weeks (half-time)
MY CONTRIBUTION:
Level Designer for Chapter 1 (3 Levels)
Setdressing
Bug testing
Taskforce member of: Narrative/Gameplay & Environment
Lightchaser
Game project #1 - Q4 2024
GENRE: Endless Runner
ENGINE: Unity
TEAM SIZE: 12
TIMEFRAME: 6 Weeks (half-time)
MY CONTRIBUTION:
Project Coordinator
Level Designer for Level 1
Setdressing
Bug testing
Taskforce member of: Interactables Objects & UI