Collaborative game projects

Walter volt

Game Project #6 - Q1 2026

UNDER PRODUCTION

GENRE: FPS
ENGINE: Rat Trap (based on TGE)
TEAM SIZE: 16
TIMEFRAME: 15 Weeks (half-time)
RELEASE DATE: Mid April 2026

spiteful hangover

Game project #5 - Q4 2025

GENRE: Diablo Like - DLC for Spite
ENGINE: Rat Trap (based on TGE)
TEAM SIZE: 15
TIMEFRAME: 13 Weeks (half-time)

MY CONTRIBUTION:

  • Project Coordinator

  • Level Designer for Level 2

  • Video editing (Trailer)

  • Setdressing

  • Bug testing

  • Taskforce member of: UI/UX, Trailer, Narrative, Audio & Environment

Shadows over salmon street

Game project #4 - Q2 2025

GENRE: Top-Down Adventure
ENGINE: TGE (The Game Engine)
TEAM SIZE: 16
TIMEFRAME: 8 Weeks (half-time)

MY CONTRIBUTION:

  • Level Designer for Level 2

  • Setdressing

  • Bug testing

  • Taskforce memeber of: Audio and Environment

The misadventures of captain hornswaggle

Game project #3 - Q1 2025

GENRE: Platformer
ENGINE: TGE (The Game Engine)
TEAM SIZE: 13
TIMEFRAME: 11 Weeks (half-time)

MY CONTRIBUTION:

  • Level Designer for Level 1 & 3

  • Setdressing on all levels

  • Bug testing

  • Taskforce member of: GUI/UI, Audio, Tutorial & Trailer

down the drain

Game project #2 - Q4 2024

GENRE: Mobile Puzzle
ENGINE: Unity
TEAM SIZE: 14
TIMEFRAME: 6 Weeks (half-time)


MY CONTRIBUTION:

  • Level Designer for Chapter 1 (3 Levels)

  • Setdressing

  • Bug testing

  • Taskforce member of: Narrative/Gameplay & Environment

Lightchaser

Game project #1 - Q4 2024

GENRE: Endless Runner
ENGINE: Unity
TEAM SIZE: 12
TIMEFRAME: 6 Weeks (half-time)


MY CONTRIBUTION:

  • Project Coordinator

  • Level Designer for Level 1

  • Setdressing

  • Bug testing

  • Taskforce member of: Interactables Objects & UI